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Devilish Double Down
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Devlog
June's Post-Mortem: Making a damned good game
February 17, 2025
by
June DeBaun
Who am I?! How much time did this take?! Howdy! My name is June DeBaun and I did the design, music, and some art for Devilish Double Down. On the Kanban (planning) board I have roughly 25 hours in tot...
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Caitlyn's Post-Mortem: May Need to Take Out a Loan After This
February 17, 2025
by
Kalunae
Hi, thanks for checking out our game! I'm Caitlyn Sherman, and I was an all-rounder on Devilish Double Down , contributing across multiple areas, including programming, art, and mechanics. My primary...
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Vincent's Post-Mortem - Going "All-In" on Devilish Double Down
February 17, 2025
by
Vincent Jay
Introduction Hey, this is Vincent Ridpath. I was one of the programmers for Devilish Double Down. I implemented a simple dialogue system, and I worked back and forth with Dameron on the turn-based com...
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Kyra's Epic Post-Mortem
February 17, 2025
by
RosieKitten
(Above is featured in order: 3D assets made, UI elements and sprites made, reject sprites and UI elements, concept art, and reference photos.) Check out the main game page for the banner, cover photo,...
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Post-Mortem - Being a (Devilishly) Good Teammate and Programmer for Devilish Double Down
February 16, 2025
by
Dameron Cook
Who Am I and What Did I do for the Project? Hey-o, I'm Dameron Cook. I was the programmer for Devilish Double Down. I was in charge of creating the Blackjack style battle system logic and HUD. On top...
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